WARgames

May 31, 2009

Setting Records

Filed under: The Old Blog, Uncategorized — Alex @ 7:11 pm

Today WARgames hit an achievement that was a long time coming. 7 views. I’d like to thank each and every one of you for your time, your love, and your devotion to the blog. I do what I can for the people, you know? Shootin’ to the top baby. I’m on my way.

[/procrastinating work]

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The LOST Vale

Filed under: The Old Blog — Alex @ 5:00 pm

Lost Vale, the current pinnacle of the PvE experience that Warhammer offers. A beautifully crafted dungeon with dizzying locales and very creative mob design. Huge in scope, even larger in risk and reward. I’ve been there before. I cleared the left wing about a week and a half ago. Tonight, I was in a guild group focused on taking down the middle wing. (we did right a few nights ago) The run went very well. One wipe on trash mobs because of a procedural error on our tank’s part, and only one full wipe on N’Kari. That’s where the inspiration for this post comes in.

We killed N’Kari. The fight went extremely well, especially considering it was my first time there. I thought the encounter itself was very fun and tooled to about the correct difficulty. Upon the Keeper of Secrets’ death, like always, she fell down. However, not like always, she fell through the floor. On my screen I could see a mirror image of this dread queen standing upside down, feet just below the surface and head plumbing the depths. Also, she was unlootable. Awesome, right? We all very quickly CSR’d it and are actually waiting for a response right now.

I’m going to be more than a little upset if nothing happens with our tickets. We should at least be granted a respawn and another chance at the loot. This kind of bug is unforgivable, especially in the epitome of “boss fights.” I’ve gotta say I’m pretty disappointed.

I’ll update this post with the conclusion.

 

UPDATE:

No luck. We decided to make a run through left wing and I managed to snagThis Little Baby which will work nicely with my Hitta build. Not once throughout the night did we get contacted by a CSR about our lost N’Kari drops. Quite disappointing to say the least. I sincerely hope this bug gets fixed, after all, it could have been a Darkpromise Tuff Chest laying at the bottom of that pool.

May 29, 2009

1.3 at a brief glance

Filed under: The Old Blog — Alex @ 12:09 pm

So just hopped onto the PTS to check out some of the changes pertaining to my character. Overall, I’m quite happy. The first thing I noticed was that the Oathstones (Seen Here) got nerfed to a 3% chance to proc a 480 armor debuff. Looks like I can go back to my wounds jewellry while specced Hitta. Next, I checked out my precious liniments. I use the +100 wounds, +3% melee crit brand and to my surprise the crit chance is now stacking properly! (or at least showing in the character sheet) Unfortunately, liniments have indeed been retroactively reduced to a 30 minute timer. A smaller touch which I noticed was the recoloring of player names. It’s the little things that make a game feel polished.

This gets a new paragraph because it’s probably going to draw the most attention. Weaklin Killa   the high damage finisher of the Hitta line, hit for a 1629 non crit on a keep door. I didn’t take down how much strength I was running at the time, but thats a heck of a hit. I was also wearing a trashy green 2h and a mixed bag of sent/conq gear. That baby’s gonna be a bitch on a better geared choppa. 

Now I ask a question to my as-of-yet nonexistent audience: what were some of the surprising/aggravating/pleasing changes you noticed whilst you were on the PTS?

May 28, 2009

PvE City

Filed under: The Old Blog — Alex @ 3:53 pm

So this past weekend I was graced with the opportunity to defend the Inevitable City by my friends from across the warfront. The attack never made it past stage one, and the verdict on cities so far is a very big: meh. Don’t get me wrong, I absolutely love the invader crests and chance at rare invader loot… but there’s something missing. Pure RvR. I don’t really care how it’s implemented, but this PQ system needs to go. First off, on servers such as mine, its almost impossible to complete the PQ when a comparable enemy force resides within your instance. That’s cool and all, but I’m not one for an hour long stalemate. I would suggest a totally BO style mechanic. Each side would get a progression meter and holding BO’s would steadily increase progression. They could even keep the fires and crystal shards/whatever the Altdorf equivalent is as something to contribute more to the progression bar. 

Like I said, I really don’t care how it gets implemented, all I care is that it does. Too much PvE in my PvP has been a saying of mine for a while now in WAR. The city fights are supposed to be the epitome of this game. Why does the climax not primarily include what the game is based around? I love the idea of PQs, they’re a revolutionary idea for MMOs. However, I want to kill Order.

 

EDIT: Left a tidbit out. The progression system I mentioned would still be set in the 1hr timer and it would be possible for neither team to fill the bar.

A Quickie

Filed under: The Old Blog — Alex @ 11:49 am

This guy is easily my role model as a choppa. Very talented and tactically inclined. I’d suggest watching these videos a few times to any aspiring MDPS and anyone else interested in seeing some serious action. 

Oozinator #1 Knight of the Blazing Sun

Oozinator #3 Choppa 1vNs

May 27, 2009

New kid on the block

Filed under: The Old Blog — Alex @ 4:17 pm

Hello and welcome to all of you out there. As I’m new to the blogging scene I’ll kick this off with a little about me. 

I’m a 17 year-old junior in high school who is planning on attending THE Ohio State University upon graduation. I’ve (so far) maintained a 4.0 GPA in honors and AP classes throughout high school. Apart from my time in MMO’s, I love playing baseball and lifting. 

I’ve played Guild Wars, Eve, WoW, and WAR up to this point in my MMO career dating back almost five years. By far I have the most time invested in Guild Wars. I played in [FINE] for close to two years. Hopefully some of you know what that was. 

Anyway, around the time I was beginning to tire with Guild Wars’ epic PvP  Iwas told about a brand new MMO on the distant horizon. That game, of course, was Warhammer. Shortly thereafter I joined WHA (July ’07 I believe. Too lazy to check my account. The name is Thok by the way) and haven’t looked back. 

I swallowed up everything possible about WAR; the production podcasts, newsletters, nothing was enough. I got into closed beta through the BOOM! comic contest and was blown away. I saw slightly WoW style gameplay with slower yet tactical PvP. Fast forward a few months and an “Elder Tester” recognition and what else arrives in the mail but my CE box set. The WARgames had begun.

The months following the release of WAR found me bouncing between lots of servers and even more characters. Old friends from Guild Wars decided to subscribe which caused me to reroll from Destruction to Order. Two weeks later they quit, which was cool for my recently deleted BO. It was around November when the game began to grow stale for me. I was on a dead server without any RvR–the whole point of playing WAR for me in the first place. On top of that I was guildless because of the server’s incredibly low population. After taking that for a few weeks, I unsubbed. 

Come January I was itching to play WAR again. So I did. Here I am now with a Choppa main and a BO on his way up. I’ve found a great guild on a [semi]great server and I’m enjoying the game more than ever. 

I’ve always wanted to blog about the games I play. As this is a short and sloppy introduction, I hope you all [not]reading this are interested enough to come back for more. 1.3 is on the horizon and I’ve already got a plethora of topics I’d like to write about. The WAR blogging community has shrunk recently but it’s sure as hell not dead, and I’d like to add my 2 cents.

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